Monday 4 April 2011

Xbox presentation


Influences: Mass effect. Tron. GTA. Hitman. Assassin's creed
Genre: Sci-fi
Type of game: A possible free roam/sandbox style game, based in a futuristic megacity in the year 2157, the game follows a assassin through missions where he is set out to kill a target(s). Since it being set in either free roam or a sandbox style game, the player gets to choose how he goes about to kill these targets, with there being many different ways to kill the target, whether it's a stealthy approach or all in guns blazing or somewhere inbetween. If the game is to be free roam in the city, then vechiles will be introduced to help travel the large city. The player will be able to choose how their character dresses, whether they choose leight clothing, or armoured wear. While the armour clothing will give better protection, the leight clothing allows faster and less restricted movement. The character will have contacts, which can sell him weapons, equipment, armour or clothing, and upgrades. With this being set in the future, you can expect high tech equipment, armour/clothing and weapons. With such equipment as stealth camouflage. The game will have a day and night cycle, with city life changing between the throughtout it. When you are given contracts for targets, that target could be in different places, depending on the time of day, either at work or at home. With the some targets not under a time limit to deal with, this can allow the player to plan how they are going to deal with their target.

Story plot: I think the story shall follow the character throughout his missions, at first knowing very little about the character, trying to give the character a sort of mysterious badass impression, something players can like about him, and as the story goes on, we learn a little about the character and his past. Trying to keep the character very intresting and pondering his past life. Players will feel more immersed in the game if they are playing as character that is very likeable and fun to play as. The targets he is set to kill or as such, will mostly be corrupt officials, people considered important to the city but with corrupt and bad intentions or doings. And depending on player choices, there may be contracts they set you out to good people, with a possible twist of the player not knowing they are killing good people, leaving the player to pick up on hints, and making the final decision whether to kill their target or not. With there being decision and consequences to them, this could lead to more than one ending outcome.

How this game will challenge players is with how they decide to go about getting to their target, and what weapons and equipment they decide to use for a certain assignment. The player can scout around the area of the target to find possible areas to get closer, take for example a target in a skyscraper building, the player could try to get to the roof, and go from there, possibly finding air vents, which the player can move through unseen.





Here are some images to help you get an image of what sort of setting this game will be set in



The great egg drop

For this task we were split into groups of four and given an egg six straws and a roll of masking tape. The task was to prevent the egg from breaking from being dropped  at different points of the stairs outside. our first idea was to make a case for the egg layering it out of the straws, but then we thought that the from the hight  that we dropping it from that the straws wouldn't stop the egg breaking.The best idea we thought of and used was to make a parachute  out of the tape ans a structure out of the straws and a cradle for the egg. In the end the chute slowed it down but in the end the egg still broke. 

Game mind map

This is a mind map showing all the ideas that came from all the groups for a game thats audience is 19-30

Guerilla Presentation



For this task I was asked to come up with different ways to advertise PCA with guerilla advertising around town and then to present my ideas.My first idea was to turn the sundial in to a paint pot and paint brush and also to dye the water a different colour and have foot prints coming out of water and lead to PCA front door. The other idea was a PCA kick me sticker. the idea was that when people walk past in town i would sticker slap them on the back with a PCA sticker.My third idea was to take all the bins and benches in town and turn them in to the PCA USB. I would do this by making some sort of sticker or cover so that the property would not get damaged .

Monday 14 February 2011

puzzle

the task for this only move 3 matches to make the arrow face the other way. the way to do this is by sliding the two end matches on the bottom row to the second row and the match at the top all the way to the bottom.














for this task there was 24 matches in a grid and the we had to make two squares that are not touching but you are only aloud to take away 8.